Wednesday, August 31, 2011

Possible light at the end of the tunnel

Hmmm, well I think iv finally found out why Stencylworks was struggling so much considering I had only 5 half done levels made. I had accidentally mixed up the dimensions when creating the levels and the result was 2 levels that were probably the size of a real life tennis court when it should have only been an A4 page! Well there are still lots of problems but at least this has stopped Stencylworks crashing every time I open it. I shall spend the day getting some work done and hope to have a basic demo working by the end of the week.

Now that its working again I have a bit of confidence and for the first time in ages I feel some motivation!
Watch this space.

Friday, August 26, 2011

Trials and Tribulations

Well its been a rather frustrating few weeks down at Magma Surge HQ. The inital progress made has now stalled and I'm finding myself increasingly stressed and frustrated. My inital plan of using Stencylworks now no longer looks so solid. Stencylworks has a serious memory issue and several attempts to use build levels etc has resulted in it crashing. This has caused some problems as my knowledge of coding in Actionscript is non existant at worst and basic at best. So while I havent been able to do much coding, my one skill that I can apply is creating some artwork. So iv been making assets and screens and buttons, but the core game is not progressing. Im also finding it very difficult to come up with a resonable plan of action, which I think I will be of great help. I guess having some more assets is better than nothing but I need to get my head in gear soon and get the game working. Perhaps some learned council from some of my peers my be the solution.

Iv also been experimenting in making a menu screen in Flash and progress with that is a little better, but there is still an awfully long scary way to go before anything works.

As the project moves on I cant help feeling things would have been much better had I joined a team and been able to concentrate on getting artwork done. Anyway, I will try to focus on the game next week rather than being distracted with doing art Im not even sure I can use.


Tuesday, August 9, 2011

Logos, Icons and Title Screen

After lots of frustration trying to make the game work, mainly due to Stencylworks paltry memory and no option to increase it, I decided to change my focus to creating some screens and finally getting round to doing a logo. Iv so far finished the title screen. I do plan to animate it a bit in flash but overall I'm happy with how it came out.
In terms of the logo I wanted it to be simple and legible. There will probably be some later revisions but this is the logo for the game.



I also created a small logo that is intended for use as an icon for a smart phone or desktop. I have resized the logo to the various sizes as a test on the scalability.