Thursday, September 29, 2011

I officially HATE Stenclyworks

So another few weeks of stress and once again progress has stopped due to the inadequacies and limitations of this software. Right now so many bugs and strange behaviours are appearing that my attempt to have a simple 5 level demo for user testing is now getting further out of reach with each day. Bugs appearing include one level that will simply not open anymore for no apparent reason. The lava not killing the player instantly no matter how I tweak it, allowing Mendel a few seconds where he can run across the surface before randomly disappearing. The game slows to a complete crawl if I add a certain number of behaviours to a level, completely ruining my dreams of having additional hazards and enemies other than the lava as well as meaning that's its looking like it will be impossible to have even the simplest of HUDs. The game crashes if you collide with the lava in a certain way. The list goes on. So much time is being lost trying to get the simplest of behaviours to work properly or correct problems that have no obvious cause that I'm beginning to get a little hopeless, especially as the final deadline inexorably approaches.

Iv made some headway with the menus and screens and overall I'm happy with how they look. The menu screens link up properly and flow properly (Stencylworks seems to be good at making menus at least).

I'm desperately trying to get this demo up and running so i can begin my user testing, but its proving increasingly difficult to get the games most basic functions to work properly. Fingers crossed either an act of god removes DIT from the face of the Earth, or else a stroke of genius overcomes me and I laugh at my previous struggles..

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