Friday, July 15, 2011

Early Design Decisions & Stencylworks

Well after another slow week of on and off progress, I have begun to use a new game making package called StencylWorks and I have managed to make some of my first design decisions. These were made as a result of using the new program. StencylWorks is a great tool, extremely intuitive and easy to use. Unlike its heathen brethren Gamemaker, it is much more logical and stable. The other advantage is it creates the games in Actionscript 3.0 and when you are done it spits out a nice little SWF file that is your game. I have spent most of the time that I devoted to the project this week messing around with it and following some tutorials. Having completed the basics I began to play with creating some simple test levels.

Iv got Mendel built and he moves and reacts smoothly. Overall he was pretty straightforward to build using StencylWorks, adding the required behaviors and controls until I was happy with what he could do. For now Mendel Strone is represented by a featureless black rectangle, however I will get working on creating his animations soon.

The major design decision was made as a result of how StencylWorks creates its levels. Initially I created a series of tile sets so that I could quickly create levels. However I found that adding any detail to the tiles tended to result in a large amount of repetition which looked ugly and unprofessional. I want the game look as varied and interesting as possible. So with this in mind, I have decided to create several different platforms and textures that I can reuse. I want to create about 5 - 10 of each type, be it rock, wood or ice. This should allow me to have enough variety that any repetition of the platforms will not be too noticeable.

So for next week I hope to have the platforms done and some items and obstacles created. My goal for July is to have the guts of a simple working level created. We shall see..

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